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Hello!

My name is Ashley Roesler, and I am a systems/gameplay programmer from Dallas, Texas. In May of 2020, I graduated from Baylor University with a BS in computer science. After graduation, I have worked on a few indie game projects, and now am an engineer at Magic Soup Games.

I have always loved video games, but I had never thought about game development until college. I decided to give programming a try, and turns out it is really fun! I love the problem-solving aspect of it, which makes it feel like a game in itself.

Some of my favorite games are Zelda, Dragon Age, Skyrim, Dark Souls, Minecraft, Stardew Valley, Assassin's Creed, Dishonored 2, Gorogoa, Tomb Raider, Sable, and Disco Elysium.

Skills

  • Unity

  • Unreal Engine 4

  • C#/C++

  • Git/GitHub

  • Unity MLAPI

  • Unity ProBuilder

  • Scrum

  • Confluence/Jira

Work Experience

May - August 2020

Assistant Unity Programmer - Forever Your Devil

For a few months, I volunteered as an assistant Unity programmer for an indie game project, Forever Your Devil. During this time, I learned Unity, Unity ProBuilder, and C#. I mainly worked on the visual novel-styled dialogue system. I also built a small environment with ProBuilder to be used for testing.

December 2020 - August 2023

Systems Programmer - Reim Entertainment

At Reim Entertainment, I worked with a small, diverse team to develop Anzen: Echoes of War, an exciting multiplayer hack-n-slash ARPG built in the Unity game engine. As a systems programmer, I worked on over 20 game systems and fixed over 150 bugs.

October 2023 - Present

Engineer - Magic Soup Games

I am so excited to join Magic Soup Games in creating a new, exciting AAA game that warms the hearts of players!

Education

Baylor University, Class of 2020

BS in Computer Science, Gaming Focus

Through the computer science program at Baylor, I extensively learned C++ and Java, along with the basics of a few other programming languages. I also learned many important programming practices (especially OOP) and how to make programs more efficient. In my senior year, I took two gaming-focused classes: Gaming Frameworks and Gaming Capstone. In Frameworks, me and my three fellow gaming majors created a game engine from scratch in Java. Then in Capstone, the four of us created our own video game in Unreal Engine 4, with the help of two other Baylor students and my sister. While in Capstone, we were mentored by two past Baylor gaming majors, along with Aaron Thibault of Gearbox Software.

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