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Abstract Paint

Portfolio

Welcome to my portfolio! Here you can find all of my past and present projects! Also, feel free to visit my GitHub, as some of my projects will be there as well.

FEATURED GAME

Anzen: Echoes of War

Game Engine: Unity

Anzen: Echoes of War is an online multiplayer hack-n-slash ARPG being developed by Reim Entertainment. It has two game modes: Campaign and Arena. In the campaign, you and up to three of your friends work together to fight enemies and complete quests, while experiencing the rich lore. In the arena, you fight to the death, 3v3, and the last team standing wins. It is currently in the "vertical slice" stage.

It's been incredible working on Anzen. Everyone on the Reim Entertainment team has been great, and I have learned a lot from working with them. As the systems programmer, I have worked on nearly every game system, from destructible barrels to making sure everything is properly networked between players. We have over 20 unique systems. I have squashed many bugs. Working on Anzen has taught me so much!

The Rule of Winter

Game Engine: Unity

The Rule of Winter is an interactive storybook game being developed by LunarPeach Studios, a studio comprised of me and my sister. We initially started developing this game as part of the Blossom VN Jam 2023. The game follows the journey of Ermine as she deals with the harshness of winter and finds the warmth of spring. Follow the GitHub or Itch.io pages to keep up to date with the development!

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Arena Fight! (2020)

Game Engine: Unity

Arena Fight! is a practice game I made when learning Unity MLAPI (a multiplayer networking library) and scriptable objects. It is a 2 to 3-player arena game where players fight each other to the death. The players can punch, swing their sword, and shoot magic. The last player standing wins.

Forever Your Devil (2020)

Game Engine: Unity

Forever Your Devil is an indie game project that I worked on from May to August, 2020. I focused on developing the visual novel-style dialogue system, which was xml-based and incorporated 2D animations from the animation team and dialogue audio. I also built a test environment with Unity ProBuilder.

Sword and Spirit (2020)

Game Engine: Unreal Engine 4

Sword and Spirit is the game I helped develop for my senior capstone class at Baylor University. One of four programmers, I worked on the enemy AI, combat, dialogue, and other general game mechanics. I also made most of the 3D models and built the labyrinth in which the game takes place. This game is free to play on Steam!

Dopple-Gang (2019)

Game Engine: Gamemaker Studio

Dopple-Gang is a game I helped develop for the Chillenium 2019 game jam. The theme was "all for one and one for all." In Dopple-Gang, the player controls a character that can spawn a few phantom helpers that are used to distract or destroy enemies, allowing the character to advance through the different levels.

Construction Cat (2017)

Game Engine: Gamemaker Studio

Construction Cat is a game I helped develop for the Chillenium 2017 game jam. The theme was "role reversal." The idea behind Construction Cat is that, instead of controlling the character, the player controls the platforms and helps the character reach the other side of the level. 

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